![]() ![]() I linked to this developer's youtube earlier, but Miegakure is a game that's trying to take 4th dimensional travel (Not including time, 5D if you count that too) and turn it into a game. ![]() It also has a devkit/level editor available, so there are hundreds of user levels to play through (although truthfully, only about 50 on the workshop or so are good). Unlike Anti-chamber and Manifold Garden, Superliminal does feel a bit more like a tech demo than a game, but I think it's a must-buy if you can snag it for less than $10USD. It takes the way that your viewing perspective can make objects smaller or larger, appear flat, or round, and projects that into the game space, allowing you to shrink or grow objects depending on what way you are looking at them, flatten them into a texture, or pulling a painting out into the 3rd dimension. ![]() There is another game that I lump into this category, but isn't really non-euclidean, and that is Superliminal. It is almost abusive in how it subverts the players natural instincts of how physics and geometry should work in creating a wonderful puzzle platformer unlike anything that had been seen before. I think the wonderful Antichamber was the first game to really bring this concept out of tech demo and into a complete game product. Run long enough forward, and you'll find that you're running towards the area left behind. Jump off the ledge and you'll just fall down on top of where you leapt from. You can look out into an infinite world, and see yourself stretching out to infinity. Allowing the player to Access higher dimensional movement (movement in the 4th or 5th dimension relative to our 3d world)Īs mentioned at the start, the recently released Manifold Garden Is a non-euclidean space, where travel in a single (straight) direction loops back onto itself.Walking in a straight line and returning to where you started.Buildings being larger inside than outside.The short take of what makes a game world fall into this are the following: There's a lot of great Math videos out there, but I think Code Parade does it best in relation to game environments. Just to get everyone onto the same page, What do I mean by Non-Euclidean? I just finished the incredibly artistic (if a bit short) Manifold Garden and it made me realize that there is a small but budding genre of puzzle game that I don't think most people even know exists. r/CoOpGaming - A community for co-op gaming r/xboxone - Xbox-specific subreddit for general Xbox news and discussion r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind Top-level comments must be at least 100 characters in length.Accounts must be at least one month old. ![]() External Links must follow these guidelines No topics that belong in other subreddits This subreddit shouldn't be used for advice of any kind.
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